Official Guide to Godmodding, Metagaming, and Powerplaying

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Official Guide to Godmodding, Metagaming, and Powerplaying

Post by Articuno on Thu Feb 25, 2016 12:47 am

Godmodding

Godmodding in its simplest terms is controlling another player's character without their permission. By imposing your will on their character without their permission, you are gaining 'godlike' or 'divine' powers, hence the origin of the term. Godmodding can be as basic stating that a character is holding a drink in their hand at a party, or mentioning a type of clothing a character is wearing. It can also include actions, such as Character A swinging a punch and breaking Character B's nose. In this scenario there was not any opportunity for Character B's player to respond to the action, maybe their character dodged the punch entirely or got a black eye instead, perhaps it hit but not strong enough to actually break their nose. By stating the end result of the action, the player of Character A is removing the ability of Character B's player to contribute to both the scene and the mood of the thread.

Avoiding godmodding is rather simple, the easiest way to do so is to leave an opening for the other player to respond to. For example this: 'Shaking her head, Jane frowned at Steve, clearly disgusted by him. "You've had enough, you loser," she snapped as she reached out and snatched the snacks out of his hand.' could easily be changed to this: 'Shaking her head, Jane frowned at Steve, clearly disgusted by him. "You've had enough, you loser," she snapped as she reached out, intending to snatch the snacks out of his hand.' Only a few words were changed, yet the second one isn't godmodding because it gives Steve's player the chance to respond and decide what happens next. 

The most important thing to keep in mind when trying to avoid godmodding is to give the other player the chance to respond to the action.

Metagaming

The easiest of the three to define, though likely the hardest to avoid is metagaming. This term comes from the Greek word 'meta', meaning 'about' or 'beyond'. Hence to metagame would be playing with knowledge beyond the scope of the present RP, plot, or scene. This knowledge can be gained various ways, either through historical research, posts that occur at a time later than the one that is currently being worked on, informational topics posted on the doc, or chatting with other RPers about their characters and gaining knowledge about them, as well as other ways.

Unless the host keeps every single detail of the plot under wraps and does not let it progress to the next major event until all the past plots are complete so the RP can move forward together, all roleplayers are at some point privy to information as the player that realistically their character would not yet know in game. This could be as simple as commenting on a conversation that isn't audible to your character, or having a character be angry that their partner was swimming without them as they are doing it, all the way to having a character avoid going on a trip that ended in murder despite hopes in the beginning that it would be safe.

The most important thing to keep in mind to avoid metagaming is that just because you the player know something, doesn't mean your character will.

Powerplaying

Powerplaying is when a player manipulates their character's abilities, powers or skills so that their character always has an advantage in the situation. This could be as simple as always knowing the best move, or having a black belt in every type of martial art known to man. Powerplaying is most often confused with godmodding, and while the two are quite close, the difference between them is that godmodding is more controlling the other players character, while powerplaying is focused on your own character and manipulating the scene through them.

Any experienced RPer will tell you that the most believable characters have strengths and weaknesses, and if they don't then they face the dreaded title of Mary/Gary Stu. No character can ever be the fastest/strongest/bravest/smartest/whateverest all the time, and saying they are is powerplaying. This is most often found in combat and physical contests when it is often left to the player to determine the effectiveness of attacks and extent of damage given. No one wants to play with a character that always wins! No matter how awesome your character may be, there will always be one out there that is better.

The most important thing to remember when trying to avoid powerplaying is keeping in mind that no one is immortal, and they all have weaknesses, as well as keeping the bounds of reason in mind.

Conclusion

Avoiding godmodding, metagaming and powerplaying is far simpler than it sounds, the easiest way is when in doubt ask the other player. Remember the saying about assuming things, 'it makes an ass out of you and me'. It doesn't take more than a second to zip them a PM and see what they think about the action you're planning. This will prevent confusion and will prevent any hurt feelings that may arise from one player 'controlling' another players character. Also, remember to give an out. Never post with a definitive action, always give the other person the opportunity to decide if they want the action to be complete by using words like 'attempt', 'try', etc. By following these simple steps you'll be able to avoid the most common pit falls of RPing.



Last edited by Articuno on Sat Jul 29, 2017 7:08 am; edited 4 times in total

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Re: Official Guide to Godmodding, Metagaming, and Powerplaying

Post by Nebulous on Thu Feb 25, 2016 12:03 pm

wew thanks Arti, we needed this.


Last edited by Nebulous on Thu Feb 25, 2016 12:04 pm; edited 1 time in total (Reason for editing : None of your business.)
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Re: Official Guide to Godmodding, Metagaming, and Powerplaying

Post by Fraction on Thu Feb 25, 2016 1:04 pm

Nice. We need people to see this.
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Re: Official Guide to Godmodding, Metagaming, and Powerplaying

Post by DarkClaw(weavile) on Fri Feb 26, 2016 1:52 am

Gonna bump neb and fraction on that one. Nicely done.

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Re: Official Guide to Godmodding, Metagaming, and Powerplaying

Post by StarikeTheKeeper on Mon Dec 19, 2016 5:54 pm

What if a character can do something really strong (Like nullify magic) but they need some cooldown? (Like they can't attack for a long time) Is that OK? bounce
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Re: Official Guide to Godmodding, Metagaming, and Powerplaying

Post by Psychoreality on Mon Dec 19, 2016 8:45 pm

StarikeTheKeeper wrote:What if a character can do something really strong (Like nullify magic) but they need some cooldown? (Like they can't attack for a long time) Is that OK? bounce
Personally, I think that as long as it isn't a something you can just do all the time with no effort, it's fine. All in all, abilities are only godmodding if they are TOO strong. A powerful ability that's essentially a final gambit isn't overpowered, because there is a lot of risk to using it. It may win you the fight, but at the same time if you mess up you lose. It's like the difference between constant regeneration and concentrated healing. The concentrated ability seems stronger, but it can be exhausted, unlike consistent regeneration which just lets you fix injuries for free with no drawbacks. It's why Pokemon like Slowbro and Toxapex are so good as bulky Pokemon, because they have free heals with their Regenerator ability, as opposed to Gastrodon which gets Recover but is a lot easier to wear down.
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Re: Official Guide to Godmodding, Metagaming, and Powerplaying

Post by TF2 Medic on Fri Dec 23, 2016 9:29 pm

This is what we really needed, a detailed guild on G-modding, power and meta playing. I mean i ran across a few godmodders in my days ((recently one a few days ago)) but when i explained this to my firends about what not to do, they were confused to say the least...then I showed them this. And everything just fell in place. So thanks for postin this
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Re: Official Guide to Godmodding, Metagaming, and Powerplaying

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