RMT Water - When you wanna use Corsola

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RMT Water - When you wanna use Corsola

Post by Hydre(Hydreigon) on Mon Aug 08, 2016 4:13 pm

Alright, so I had a biiiit too much time on my hands to do this. The result is a mess between offense, checks, surprise attacks and the likes. This is by no mean a serious water team, though it can somehow, somewhat win some matchups, because Palkia.

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend
- Hydro Pump
- Fire Blast
- Ice Beam

Do I need to explain that monster? Palkia's an ass. Palkia clicks a move, kills something and says 'oops sorry for your loss'. Lustrous allows to bait the opponent by thinking I'm using a choice item, and hitting with coverage.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray

Classic defensive tentacruel, because I still need 'conventional' sets. I used an expert belt 4-attacks one, to... very mixed results, as you could expect.

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Bulk Up
- Circle Throw
- Waterfall

Bulk Up + 3 attacks can seem... strange. Usually, you'd rather use Substitute over ice punch, but this team badly needs coverage as it is, and physical is even better. A choice band set with EQ over Bulk Up is also an option. Circle Throw allows to phaze things or hit others super effectively, though it lacks in damage, sadly.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Superpower

Band Azumarill. Next.

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Haze
- Recover

Defensive Milotic, because one doesn't get enough defensive choices for water. I simply love the fish snake, and it can surprisingly take a few hits. If I somehow pull a successfull will-o-wisp prediction, it can become really hard to take it down, as well.

Corsola @ Leftovers/Rindo Berry
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Scald
- Mirror Coat

The true goal of that team, was to make Corsola works. And it does. Corsola can effictively take electric hits from the likes of scarf magnezone, and suddenly mirror-coat-boom. It is best used as a lead or bulky wall, as it takes little damage to non super-effective special hits, that can otherwise threaten my team. Notice the slashed Rindo Berry, that allows it to surprise kill Mega Venusaur as it tries to giga drain, for example.

Calcs :

252 SpA Chandelure Shadow Ball vs. 252 HP / 252+ SpD Corsola: 114-135 (36.3 - 42.9%) -- 97.5% chance to 3HKO after Leftovers recovery
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 252+ SpD Rindo Berry Corsola: 206-246 (65.6 - 78.3%) -- guaranteed 2HKO
252 SpA Magnezone Thunderbolt vs. 252 HP / 252+ SpD Corsola: 236-282 (75.1 - 89.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Lucario Aura Sphere vs. 252 HP / 252+ SpD Corsola: 250-296 (79.6 - 94.2%) -- guaranteed 2HKO after Leftovers recovery

Out of them all, near all are 1v1 matchups in favor of Corsola, that can hit back with an absurd mirror coat.

Corsola can benefit from regenerator to effectively regen and shrug off some of the damages done. It can also survive some physical hits, though most super-effective ones will badly hurt it. It's definitely not the best wall, and is badly, badly outclassed by alomomola and swampert, for example. But the point is, it's fun to use, watch the opponent commit a misplay against it and transform a 6v6 to a 6v5.

Have fun!

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