Theorymonning!

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Re: Theorymonning!

Post by Wolfemblemstudios on Fri Apr 17, 2015 3:51 am

I should have read the pokedex entry, whoops.

Imo, a bipdal eeveelution, while being creative, meh, I don't agree with it.

and I knew sky uppercut was a punching move actually.

Once again, it's my opinion, it's still a good pokemon, you put a lot of thought into it obviously.
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Re: Theorymonning!

Post by Rubber Ducky Z on Fri Apr 17, 2015 3:59 am

Wolfemblemstudios wrote:I should have read the pokedex entry, whoops.

Imo, a bipdal eeveelution, while being creative, meh, I don't agree with it.

and I knew sky uppercut was a punching move actually.

Once again, it's my opinion, it's still a good pokemon, you put a lot of thought into it obviously.

Yeah I've been brainstorming on my version of a Fighting type Eeveelution for a while now.
To me it seemed best to make the Eeveelution bipedal since it wouldn't be able to learn several fighting moves and the Elemental Punches otherwise but I can see why some people won't agree with/like the idea
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Re: Theorymonning!

Post by Halohbottech on Fri Apr 17, 2015 8:23 am

I'd say the name's a bit long, but the only thing I can think of to counter it is Karateon, sooo... :V
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Re: Theorymonning!

Post by Galom on Fri Apr 17, 2015 10:59 am

Sabertooth Tiger Fakemon
Wasted like an hour making this. Just imagine a large, saber-tooth tiger like Poke with very large downward fangs. It has somewhat thick fur, and despite being an Ice-type, doesn't have any physical ice on its body, much like Mamoswine.

Sabrevet: the Ice Age Pokémon
Normal/Ice-type
80 HP | 135 Atk | 80 Def | 50 SpA | 55 SpD | 115 Spe || BST: 515
Abilities: Overcoat
Hidden Ability: Strong Jaw

Evolves from Cubravi that learn Ancient Power.

Physical details:
Height (at shoulder): 4'4" (1.3m)
Weight: 336 lbs (152.4 kg) [100 BP]
Egg Group: Field
Gender Ratio: 50% Male, 50% Female

Technical details:
Catch Rate: 45 (5.9%)
Hatch Time: 1630-1880 steps

Pokédex entries:
OR: Sabrevet thrived thousands of years ago, topping the food chain while the rest of the world froze.
AS: It is said to be the ancestor of all feline Pokémon. Its massive fangs can slice through even steel.

Level-up moves:
Start: Bite
Start: Ice Fang
30: Ancient Power
34: Crunch
39: Take Down
44: Glare
45: Slash
47: Fake Out
49: Roar
53: Swagger
55: Ice Fang
58: Double-Edge
63: Pursuit
66: Icicle Crash
70: Blizzard

TM/HM moves:
TM01 Hone Claws
TM05 Roar
TM06 Toxic
TM07 Hail
TM06 Bulk Up
TM10 Hidden Power
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM27 Earthquake
TM28 Dig
TM32 Double Team
TM42 Facade
TM43 Flame Charge
TM45 Attract
TM46 Thief
TM49 Echoed Voice
TM54 False Swipe
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM71 Stone Edge
TM79 Frost Breath
TM87 Swagger
TM89 U-Turn
TM90 Substitute
TM93 Wild Charge
TM94 Secret Power
TM95 Snarl
TM96 Nature Power
HM01 Cut
HM04 Strength

Egg moves:
-Fire Fang: Arbok, Arcanine, Growlithe, Flareon, Snubbull, Granbull, Houndour, Houndoom, Donphan, Exploud, Manectric, Hippowdon, Stoutland, Darumaka, Darmanitan, Litleo, Pyroar
-Howl: Houndour, Houndoom, Poochyena, Mightyena, Whimsur, Loudred, Exploud, Electrike, Manectric, Fennekin, Braixen, Delphox
-Ice Fang: Arbok, Snubbull, Granbull, Piloswine, Mamoswine, Sebrevet, Cubravi, Exploud, Walrien, Floatzel, Hippowdon, Glaceon, Stoutland
-Quick Attack: Rattata, Raticate, Pikachu, Vulpix, Ninetales, Rapidash, Eevee, Vaporeon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, Cyndaquil, Quilava, Typhlosion, Furrett, Sentret, Weavile, Torchic, Combusken, Blaziken, Electrike, Manectric, Zangoose, Pacharisu, Absol, Buizel, Floatzel, Buneary, Lopunny, Lucario, Blitzle, Zebstrika, Emolga, Bunnelby, Diggersby
-Swift: Sandshrew, Sandslash, Persian, Eevee, Espeon, Sylveon, Cyndaquil, Quilava, Typhlosion, Aipom, Ambipom, Pacharisu, Buizel, Floatzel, Minccino, Cinccino, Mienfoo, Mienshao
-Thunder Fang: Arbok, Arcanine, Jolteon, Snubbull, Granbull, Houndoom, Donphan, Exploud, Electrike, Manectric, Shinx, Luxio, Luxray, Hippowdown, Stoutland
-Ice Shard: Seel, Dewgong, Swinub, Piloswine, Mamoswine, Glaceon, Donphan

Tutor moves:
Snore
Super Fang
Endeavor
Uproar
Iron Tail
Last Resort
Foul Play
Superpower
Block
Snatch
Icy Wind

Sample sets:

::Choice Band::
Sabrevet @ Choice Band
Ability: Overcoat
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Return
- Icicle Crash
- Ice Shard
- U-Turn

::Physical Attacker::
Sabrevet @ Life Orb
Ability: Overcoat
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Return
- Icicle Crash
- Superpower
- Ice Shard

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Re: Theorymonning!

Post by Rubber Ducky Z on Fri Apr 17, 2015 5:50 pm

Alright I have another Mega Evolution that I came up with

I present to you.....Mega Seaking!

Name: Mega Seaking | Mega Stone: Seakingite | Based on the Common Carp but its better known as the Koi and its now also based off the Siamese Fighting Fish also know as the Betta.
Type: Water/Fighting | Ability: Defiant

Non-Mega Stats: 80 HP | 92 Attack | 65 Defense | 65 Special Attack | 80 Special Defense | 68 Speed | Total= 450

Mega Stats: 80 HP (+0) |  132 Attack (+40) |   105 Defense (+40) | 20 Special Attack (-45) | 100 Sp.Def (+20) | 113 Speed (+45)
Total= 550

Appearance: Mega Seaking has longer more elegant fins and its Dorsal Fin has grown Sharp Spines as well as a additional pair of fins that are razor sharp. Also the black colored parts of Seaking turn Blue while the Red on its body is brighter shade of red. Finally it's Horn has grown longer and the tip has split into two.

New Movepool Additions: Final Gambit (Level Up), Close Combat (Level Up), Superpower (Tutor Move), Aqua Jet (Egg Move), Swords Dance (TM), Fake Out (Level up), Retaliate (TM), Zen Headbutt (Egg Move), Head Smash (Egg Move).

Becoming a Water/Fighting gives Seaking a large amount of resistances but it also gives it quite a few weaknesses as well.
At the cost of Special Attack Mega Seaking's Attack increases to a Good/Very Good base 132 while it also gains a lot of Bulk due to the Defense and Special Defence increases and also due to it now being Water/Fighting. Base 113 speeds puts Mega Seaking in a good speed tier that allows it to outspeed base 112 speed and below Pokémon but watch out for Thundurus' Prankster T-Wave after Mega Evolving and Sableyes Prankster Will-o-Wisp.
Defiant allows Mega Seaking to laugh at Defog, Sticky Web and Intimidate and gain either a free +2 Attack or a free +1 Attack.

Some example Movesets:

Swords Dance Sweeper

Seaking @ Seakingite
Ability: Lightningrod ---> Defiant
Jolly Nature
252 Attack EVs, 252 Speed EVs, 4 Special Defense
- Swords Dance
- Close Combat
- Aqua Jet
- Knock Off/Head Smash/Zen Headbutt/Poison Jab

Swords Dance allows Mega Seaking to boost its attack to insane levels. Close Combat is for a powerful Fighting type STAB move but
your defenses will decrease with every use making you more and more vulnerable to being revenge killed. Aqua Jet is for Priority and allows Seaking to sweep a weakened opposing team when at +2 or higher. Knock Off is used to get rid of opposing Pokemons items while hitting Psychic types hard. Head Smash can be for its immense power and also be used to utterly destroy flying types that would try to stop Mega Seaking from setting up or sweeping but be wary of the massive recoil.Zen Headbutt can be used to hit Mega Venusaur which would otherwise wall Mega Seaking. Lastly Poison Jab can be used to hit Mega Altaria, Sylveon and Clefable which would otherwise give Mega Seaking some problems

Anti-Defog/Rapid Spin
Seaking @ Seakingite
Ability: Lightningrod ---> Defiant
Jolly Nature
252 Attack EVs, 252 Speed EVs, 4 Special Defense
-Aqua Jet/Waterfall/Fake Out
-Waterfall/Close Combat
-Head Smash/Final Gambit
-Knock Off

This set can stop common defoggers and Rapid Spinners and prevent them from getting rid of your hazards as well as preventing Landorus from setting up Stealth Rocks.
Aqua Jet can be used to kill weakened Pokémon while Waterfall can be used for more power plus it has a 20% chance to flinch. Fake Out allows Seaking to Mega Evolve safely as well as preventing the opponent from doing anything for a turn unless they have Inner Focus.
Close Combat can deal heavy damage to several common Pokémon such as Bisharp, Tyranitar, Chansey, Ferrothorn, Etc.
Head Smash can be used to Maim Flying types and other defog users and if they somehow survive and Seaking faints from recoil it will not let Defog work due to the opposing Pokémon not having a target. Final Gambit can also be used to block Defog as well as deal heavy damage to something if your about to die.
Knock Off obviously removes Items from opposing Pokémon and it deals heavy damage to the Lati's and Starmie.
_______________
So yeah I kinda like giving NU or PU Pokémon Mega Evolutions and I know some of those Pokémon should actually get a Normal Evolution instead of a Mega Evolution
(Examples: Farfetch'd, Delcatty). Anyways what do you guys think about this one?


Last edited by Rubber Ducky Z on Sat Jul 18, 2015 1:05 am; edited 4 times in total (Reason for editing : Forgot Seaking also gets Poison Jab)
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Re: Theorymonning!

Post by Galom on Fri Apr 17, 2015 6:04 pm

Megas never reduce any offensive stats. Just throwing that out there.

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Re: Theorymonning!

Post by Rubber Ducky Z on Fri Apr 17, 2015 6:27 pm

Galom wrote:Megas never reduce any offensive stats. Just throwing that out there.

When Beedrill Mega Evolves its Special Attack decreases from 45 to 15 so it's not impossible.


Last edited by Rubber Ducky Z on Fri Apr 17, 2015 6:51 pm; edited 1 time in total
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Re: Theorymonning!

Post by Wolfemblemstudios on Fri Apr 17, 2015 6:50 pm

Wow, it does. That 15 sp atk. But who needs special attack when you have 150 base attack.
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Re: Theorymonning!

Post by Rubber Ducky Z on Fri Apr 17, 2015 6:53 pm

Wolfemblemstudios wrote:Wow, it does. That 15 sp atk.  But who needs special attack when you have 150 base attack.

Ikr non-mega Beedrill is absolute garbage but when it Mega Evolves it becomes a very fast and powerful glass cannon and Adaptability makes it hit even harder.

And honestly I like making Pokémon that are currently useless/garbage into very powerful threats such as what I did with Cherrim, Armaldo, and of course Seaking.

Also I tend to like Pokémon that are fast and hit hard. Mega Cherrim is a fast and strong Special Attacker, Mega Armaldo is a fast yet frail Physical Attacker and finally Seaking is well balanced being fast, having good bulk, and hitting decently hard
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Re: Theorymonning!

Post by Dragonite99 on Sun Apr 19, 2015 8:25 am

Rubber Ducky Z wrote:
Wolfemblemstudios wrote:Wow, it does. That 15 sp atk.  But who needs special attack when you have 150 base attack.

Ikr non-mega Beedrill is absolute garbage but when it Mega Evolves it becomes a very fast and powerful glass cannon  and Adaptability makes it hit even harder.

And honestly I like making Pokémon that are currently useless/garbage into very powerful threats such as what I did with Cherrim, Armaldo, and of course Seaking.

Also I tend to like Pokémon that are fast and hit hard. Mega Cherrim is a fast and strong Special Attacker, Mega Armaldo is a fast yet frail Physical Attacker and finally Seaking is well balanced being fast, having good bulk, and hitting decently hard

I agree! I also like it when they make useless Pokemon into that of powerful tanks and support (like Sabelye sort of). It bumped up Sableye a tier (i think) when it got a nice boost in defensive stats
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Re: Theorymonning!

Post by Wolfemblemstudios on Sun Apr 19, 2015 10:38 pm

Mega Dunsparce
Picture:

Base Stats: HP: 100|atk:70|Def: 70|Sp. A: 65|Sp. D:65|Spe:45|BST:415
Mega Stats: HP: 100|Atk: 120 (+50)|Def: 100 (+30)|Sp. A: 45 (-20)|Sp. D: 65|Spe: 85 (+40)|BST:515 (+100)

Artifact: Dunsparcite
Ability: Aerilate
Type: Normal/Flying OR Pure Flying

Reasons for losing Normal
- Aerilate makes normal moves into flying moves thus making normal stab irrelevant.
- Resistance to Fighting.
-Personal opinion that dunsparce should remain a single type ((can't really explain this point better))

Reasons for retaining Normal type
-Ghost Immunity
-Type Continuity
-More Likely Nintendo Choice

Sample Sets

Lead Set up/Last Resort Sweeper
Dunsparce @ Dunsparcite
126 Atk, 252 Def(+), 126 Spe, Sp. A(-)
Moves:
Glare
Stealth Rocks
Facade/return/Frustration/Agility
Last Resort/Earthquake

If Agility, then I recommend not Earthquake as fliers/levitaters wall it. Also, if not running Earthquake, Bulky steel or rock types will wall it.

Agility Set
Dunsparce @Dunsparcite
252 HP; 126 Atk(+); 126 Def; 44 Spe; Sp A(-)
Moves:
Agility
Return/Facade/Frustration
Earthquake
Coil/Roost/Glare/Covering Move

Sub-Coil Set
Dunsparce @ Dunsparcite
252 HP;4 Atk;Sp. Atk (-);252 Sp. Def (+)
Moves:
Coil
Substitute
Return/Facade/Frustration
Earthquake/Roost
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Re: Theorymonning!

Post by Elekikiss on Sun Apr 19, 2015 10:42 pm

Wolfemblemstudios wrote:Reasons for losing Normal
- Aerilate makes normal moves into flying moves thus making normal stab irrelevant.
- Resistance to Fighting.
-Personal opinion that dunsparce should remain a single type ((can't really explain this point better))

Reasons for retaining Normal type
-Ghost Immunity
-Type Continuity
-More Likely Nintendo Choice

You can't lose the primary type during a Mega Evolution I believe...
Other than that, hmm... so a Bulky Sweeper it looks like? While the idea is good, I believe there are already too many Normal-Flying sweepers... (Although they're the Glass Cannon Type)
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Re: Theorymonning!

Post by Rubber Ducky Z on Mon Apr 20, 2015 1:40 am

Wolfemblemstudios wrote:Mega Dunsparce
Picture:

Base Stats: HP: 100|atk:70|Def: 70|Sp. A: 65|Sp. D:65|Spe:45|BST:415
Mega Stats: HP: 100|Atk: 120 (+50)|Def: 100 (+30)|Sp. A: 45 (-20)|Sp. D: 65|Spe: 85 (+40)|BST:515 (+100)

Artifact: Dunsparcite
Ability: Aerilate
Type: Normal/Flying OR Pure Flying

Reasons for losing Normal
- Aerilate makes normal moves into flying moves thus making normal stab irrelevant.
- Resistance to Fighting.
-Personal opinion that dunsparce should remain a single type ((can't really explain this point better))

Reasons for retaining Normal type
-Ghost Immunity
-Type Continuity
-More Likely Nintendo Choice

Sample Sets

Lead Set up/Last Resort Sweeper
Dunsparce @ Dunsparcite
126 Atk, 252 Def(+), 126 Spe, Sp. A(-)
Moves:
Glare
Stealth Rocks
Facade/return/Frustration/Agility
Last Resort/Earthquake

If Agility, then I recommend not Earthquake as fliers/levitaters wall it. Also, if not running Earthquake, Bulky steel or rock types will wall it.

Agility Set
Dunsparce @Dunsparcite
252 HP; 126 Atk(+); 126 Def; 44 Spe; Sp A(-)
Moves:
Agility
Return/Facade/Frustration
Earthquake
Coil/Roost/Glare/Covering Move

Sub-Coil Set
Dunsparce @ Dunsparcite
252 HP;4 Atk;Sp. Atk (-);252 Sp. Def (+)
Moves:
Coil
Substitute
Return/Facade/Frustration
Earthquake/Roost

Honestly I don't think Mega Dunsparce should be Pure Flying nor Normal/Flying as we already have many of those.
I see Mega Dunsparce being either Normal/Dragon type or even Dragon/Fairy type.
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Re: Theorymonning!

Post by Dragonite99 on Mon Apr 20, 2015 5:30 pm

Rubber Ducky Z wrote:
Wolfemblemstudios wrote:Mega Dunsparce
Picture:

Base Stats: HP: 100|atk:70|Def: 70|Sp. A: 65|Sp. D:65|Spe:45|BST:415
Mega Stats: HP: 100|Atk: 120 (+50)|Def: 100 (+30)|Sp. A: 45 (-20)|Sp. D: 65|Spe: 85 (+40)|BST:515 (+100)

Artifact: Dunsparcite
Ability: Aerilate
Type: Normal/Flying OR Pure Flying

Reasons for losing Normal
- Aerilate makes normal moves into flying moves thus making normal stab irrelevant.
- Resistance to Fighting.
-Personal opinion that dunsparce should remain a single type ((can't really explain this point better))

Reasons for retaining Normal type
-Ghost Immunity
-Type Continuity
-More Likely Nintendo Choice

Sample Sets

Lead Set up/Last Resort Sweeper
Dunsparce @ Dunsparcite
126 Atk, 252 Def(+), 126 Spe, Sp. A(-)
Moves:
Glare
Stealth Rocks
Facade/return/Frustration/Agility
Last Resort/Earthquake

If Agility, then I recommend not Earthquake as fliers/levitaters wall it. Also, if not running Earthquake, Bulky steel or rock types will wall it.

Agility Set
Dunsparce @Dunsparcite
252 HP; 126 Atk(+); 126 Def; 44 Spe; Sp A(-)
Moves:
Agility
Return/Facade/Frustration
Earthquake
Coil/Roost/Glare/Covering Move

Sub-Coil Set
Dunsparce @ Dunsparcite
252 HP;4 Atk;Sp. Atk (-);252 Sp. Def (+)
Moves:
Coil
Substitute
Return/Facade/Frustration
Earthquake/Roost

Honestly I don't think Mega Dunsparce should be Pure Flying nor Normal/Flying as we already have many of those.
I see Mega Dunsparce being either Normal/Dragon type or even Dragon/Fairy type.

i think it would most likely be part Ground-type in some way (Normal-Ground...??) or even part Bug (I mean that's what it looks like, oui?) i can't see it becoming Dragon-Fairy, tho
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Re: Theorymonning!

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